Archive for August, 2006
Tuesday, August 29th, 2006
John has been working on a great 3D Framework for AS3 called Lux. You can see it in action on his blog. The depth of field feature is really nice and something I haven’t seen before with ActionScript. On his site there is a performance test available for viewing and he’s looking for feedback on framerate results. I’m looking forward to playing with the framework when that becomes available.
Posted in ActionScript, Flash | No Comments »
Monday, August 28th, 2006
This is one image in a series I did about darts. A “Ton Eighty” is 180 points and the highest possible throw achieved by landing all three darts inside the triple bed of the number twenty scoring 3 x 20 for each dart. I modeled and rendered this image using 3D Studio Max. The blurred effect was created by setting a very short depth of field with the virtual camera focused on the dart’s entry point into the dartboard. This effect helps gives the image a more dramatic and photorealistic look.
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Posted in Artwork | 3 Comments »
Monday, August 28th, 2006
This image is about two years old and my first real attempt at a vector-based illustration using Adobe Illustrator. I was teaching myself clipping paths, blends and different tools such as pathfinder. I was trying to see how close I could get to something photorealistic or at least something that not at all screamed clip-art.
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Posted in Artwork | 1 Comment »
Friday, August 25th, 2006
On Thursday, August 31st, Adobe is having an eSeminar on Flex Data Services. You can sign up for this Breeze Meeting or one of their other upcoming Flex 2 events on Adobe’s Web site.
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Posted in Flex | No Comments »
Thursday, August 24th, 2006
Welcome to the third and final installment of this three part series on writing and packaging JSFL commands. In this last post I will go over how to update our Invisible Button command so that we can use a relative installation path to locate our XML form. I’ll also go over how to create an installer file (MXI) and package it (MXP) so that you can distribute your commands.
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Posted in Extending Flash | No Comments »
Wednesday, August 23rd, 2006
Back in ActionScript 2.0 using type annotating was a “best-practice” approach that helped speed up development by identifying type casting errors at compile time. The actual values were stored in memory as dynamically typed atoms so the type annotations never really mattered after you published. However, dynamically typed atoms tended to waste memory as values were loosely stored leaving breathing room for changing values.
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Posted in ActionScript | No Comments »
Wednesday, August 23rd, 2006
Back in May Adobe had a week-long online seminar with a lot of broadcasted sessions on Flash and Flex. You can find recordings of all these sessions in the community section of their web site. http://www.adobe.com/communities/developerweek/
Posted in Flex, Flash | No Comments »
Thursday, August 17th, 2006
Hold down the control key and hover over different mxml tag properties and ActionScript function calls in your source code. If the word turns into a hyperlink you can click on it to jump directly it’s function.
Posted in Flex | No Comments »
Wednesday, August 16th, 2006
Shlomy Gantz started up a Flex Users group and opened registration during the Real-World Flex Seminar at The Roosevelt Hotel in NYC. According to Shlomy, by the end of the day there were roughly a hundred registrations from both on-site and on-line applicants. I was around the 50th or so person to register and that was fairly early in the day. They plan on having their first meeting this September. You can find them on-line at http://www.nyflex.org.
Posted in Flex | No Comments »
Wednesday, August 16th, 2006
Welcome to the second part of my series on extending Flash with JSFL commands. Part one of the series can be found here which you need to have read to follow along. In this part of the series we will be creating a dialog box using XML and associate it with our invisible button command.
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Posted in Extending Flash | 1 Comment »